Forum Discussion
jacques_ca or you just hook properly into the event lifecycle of TinyMCE =):
// runs when an editor instance is added to the EditorManager list tinymce.on('addeditor', function(e) { var editor = e.editor; // wait for this particular editor instance to be initialized editor.on('init', function(e) { // when the editor is initialized, add the custom text editor.execCommand('mceInsertContent', false, '<p id="123">bolded text</p>'); }); }, true);
but of course you can also use the setTimeout() approach and hope for the best!
- jacques_ca7 years agoMaven
Thank you guys for your help -) sorry for the delay.
lukI tried this method and I did not see any change. When I test the code in the console, I get this log: Dispatcher {fire: Æ’, on: Æ’, off: Æ’, once: Æ’, has: Æ’} and there is no result on the screen.
TariqHussainI used windows.load() then settimeout waiting for 10s, I did not see any change.
- luk7 years agoBoss
jacques_ca did you wrap that code into an IIFE? e.g.
;(function($) { // runs when an editor instance is added to the EditorManager list tinymce.on('addeditor', function(e) { var editor = e.editor; // wait for this particular editor instance to be initialized editor.on('init', function(e) { // when the editor is initialized, add the custom text editor.execCommand('mceInsertContent', false, '<p id="123">bolded text</p>'); }); }, true); })(LITHIUM.jQuery); // technically })(); is enough, no jQuery here...
works for me here, I think if you do it via console, you're way too late in the javascript event lifecycle.
- jacques_ca7 years agoMaven
Thanks for getting back to me. Yes, It is what I did. If it worked for you then the issue may come from something else...
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